Looks impressive in renders, disappointing on the real screen
The screen, surroundings, and viewing angle were ignored
We start from the physical environment, not the animation
We create perspective-correct CGI and anamorphic content for DOOH screens and architectural displays. Every project is engineered for a specific screen, viewing angle, and physical environment - not reused templates or generic illusions
3DOOH (3D Digital Out Of Home) and anamorphic visuals are not just “3D-looking videos”. They are optical illusions that work only when perspective, camera, screen geometry, and viewer position are engineered together
Without this engineering, the illusion breaks
We begin with the physical environment, the viewpoint, and the screen constraints - then design the idea and the illusion around reality
Best used where scale, location and foot traffic amplify the “wow” moment
If people stop, take out their phones, and change position to watch - it’s working.
A complete package: illusion design + CGI production + DOOH-ready delivery
The illusion breaks when physical reality is ignored
The screen, surroundings, and viewing angle were ignored
We start from the physical environment, not the animation
The content wasn’t engineered for real-world viewing
We design illusions that hold up in motion and live playback
Files weren’t prepared for real DOOH systems
Tech-ready exports with clear playback instructions
Anamorphic content is screen-specific. If the screen data is wrong, the illusion cannot be guaranteed
A methodical pipeline: geometry first, illusion second, polish last
Exact screen dimensions, resolution, corner angles, surroundings
Primary viewer position where the illusion must work
CGI camera matched to real-world geometry
Depth, scale, motion, and contrast tuned for perception
Animation, lighting, materials - optimized for outdoor conditions
Playback-ready files and guidance for DOOH operators
Accurate screen data is not “nice to have” - it defines whether the illusion works
Without accurate screen data, anamorphic illusions cannot work properly.
If you share the screen location and basic specs, we can tell you whether anamorphic is suitable - and what constraints to plan for.
It’s not “just content”. It’s a high-attention moment built for sharing and earned media
Examples of CGI illusions designed for specific screens and real-world environments
Share the location and basic specs - we’ll tell you what’s possible and what constraints to plan for.
Open the Share Kit to see examples, download a one-page overview, and discuss whether your screen is suitable for anamorphic content.